## Gravity Drop

00:43:28 | Chapter 3 from Applied Ballistics for Long Range Shooting: Gravity Drop. Bryan and Mitch go over some basic and advanced elements of gravity drop including point-blank range, danger space, and the true measure of merit for trajectories at long range. Asking, at what distance does one trajectory become superior to another? This conversation will arm you with the knowledge to answer this and other related questions. We also consider the diminished effect of gravity at high altitude matter, and how much it matters to ballistics.

*Listen to an excerpt:*

This is on the BC from podcast #32, not gravity.

Abel, thank you for letting us know. We have corrected the error and uploaded the new content.

I would have a question. how do we calculate the actual flight time of a bullet

You really need to use a Ballistics Calculator, doing so by hand would be an extremely long and difficult process. Our ballistics software outputs time of flight to the target.

Is there a resource That you know Of the learn This topic manually

Hello Murat, there are many books on the topic of the equations of motion that ballistics solvers are based on. However, these are not equations you want to solve manually. To do what a ballistics solver does manually, you would need to solve all of the equations in a time step of 0.001 second. So for a single 1000 yard calculation, you would need to solve those equations 1500 times. It simply doesn’t make sense to do.

If you want to do it at all manually, then I would suggest researching analytic ballistic approximations. These will give you approximate answers only solving some equations once, but they tend to have noticeable error.